Star eater is a competitive board game about ship-to-ship combat in deep space. Each player controls a large Capital Ship, with multiple weapons as well as on-board Corvettes and point defence systems.
Each thrust of your engines will cause you to accrue momentum. Plan carefully to stay in control of your Capital Ship.
Both players commit to their actions simultaneously, allowing you to predict your opponent to gain the upper hand.
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From the Blog
So I think it’s somewhat traditional to do an update after your kickstarter ends reflecting on the experience, so here’s mine. Be warned, this is mostly stream of consciousness rambling. In my case I technically ran 2 kickstarter campaigns in quick succession. I have a bit of a unique experience, I think, as I ended … Continue reading My Kickstarter Experience
After several months and over a hundred hours of playtests with dozens of people, Star Eater is moving to Beta. So I thought I’d use this time to discuss the differences between Alpha and Beta, and what that means for Star Eater. First of all both Alpha and Beta are pretty subjective terms, and you’ll … Continue reading We’re in “Beta”
For the first iteration of star eater, we were aiming to prove our concept. I’d say mission accomplished. We’ve had close to 20 playtests at this point and the feedback has been excellent. In general I feel as though the premise is well worth further exploration, and the mechanics in place seem to be effectively … Continue reading Reworking Fighters (and some other things)